//! cyb โ one app, every platform.
//!
//! Desktop runs `main.rs`, Android enters through [`android_main`] below;
//! both build the identical Bevy app in [`app::build_app`]. The cdylib
//! target exists for the Android JNI load (`libcyb.so`).
/// Android entry point. GameActivity loads `libcyb.so` and calls this;
/// bevy_winit picks the `AndroidApp` up from `bevy::android::ANDROID_APP`
/// and drives the same event loop winit runs on desktop.